September 24, 2023

video game publisher activism blizzard According to data shared with CNBC, there is a 2 percentage point increase in the representation of women and non-binary people from November 2021 to December 2022.

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The company said female and non-binary employees represented 24.3% of its workforce in November 2021, but that figure is set to increase to 26.3% by the end of 2022.

“We recognize we have work to do, but we’re very proud of the progress we’ve made over the past year,” chief talent officer Alex DiLeonardo said in an interview.

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Executives have pledged to make women more widespread within the company after media reports described cases of harassment of women, prompting a government inquiry.

MicrosoftActivision, an Activision Blizzard competitor and partner, began talks to acquire the game publisher after reports of the game pushing down the publisher’s stock price. Microsoft is working to resolve regulatory concerns about the deal, and executives in January said they still expected to complete the $69 billion acquisition by the end of June.

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Of Activision Blizzard’s full-time employees at the end of December, 25% were women and 1% identified as non-binary, corresponding to 26% for both groups at the end of November, according to data published by the company. a blog post,

It also gave a new statistic – less than 1% identified as “something else”. In 2021 the company set a target for full-time non-binary and female workers to reach 35% by 2025. The company said 29% were women in 2022, down from 30% in the year ended February 28. 2022. 2% of 2022 hires were non-binary.

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“I couldn’t be more passionate and committed to being the most performance-focused, welcoming and inclusive company in entertainment,” Activision Blizzard CEO Bobby Kotick told analysts on a 2021 conference call. Opportunity Commission to strengthen policies to reduce harassment and discrimination.

Activision Blizzard starts using startup Textio’s software to help make job descriptions more inclusive and gender-neutral Sal was appointed as its first Chief Diversity Equity and Inclusion Officer. blog post.

“We will continue to measure the impact of these changes, as we believe this work will contribute to our goal of becoming the most welcoming and inclusive company in the industry,” Hines wrote. “We also believe this will help us meet our commitment to increase the percentage of women and non-binary employees in our workforce to 50% over five years by 2021.”

Microsoft has been trying to boost the presence of women for years and has made strides in technical and leadership roles. Phil Spencer, CEO of Microsoft’s gaming division, told a Wall Street Journal event in October that “we have to make sure teams feel safe, feel included, feel heard, where they can do their best work.” In November Microsoft committed to updating its policies on sexual harassment and gender discrimination.

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Correction: The headline and story have been updated to accurately reflect the latest Activision data available on the representation of women and non-binary people.